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julius_baer_onboarding/utils/storage/game_files_manager.py

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import os
import logging
import config
import json
from dto.responses import GameStartResponseDTO, GameDecisionResponseDTO
GAME_FILES_DIR = config.GAME_FILES_DIR
# Define padding for round numbers (e.g., 6 digits for up to 999,999 rounds)
FOLDER_ROUND_PADDING = 6
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def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int, session_id: str, status: str):
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"""
Logs structured response data and saves associated client files.
"""
logging.info(f"[+] Storing game round data in {GAME_FILES_DIR}")
try:
padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING)
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round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status.lower()}"
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# Construct the directory path: base_dir / session_id / decision_XXXXXX
round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name)
os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
json_file_path = os.path.join(round_dir, f"{padded_round}_response.json")
with open(json_file_path, "w") as json_file:
json.dump(response.model_dump_json(), json_file)
logging.info(f"[+] Successfully saved API response JSON to: {json_file_path}")
except Exception as e:
logging.error(f"[!] Failed to save API response JSON: {e}")