rename make_decision method to send_decision
This commit is contained in:
14
app.py
14
app.py
@ -1,5 +1,9 @@
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import logging
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from flask import Flask
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from flask import Flask
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import config
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from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
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from services.julius_baer_api_client import JuliusBaerApiClient
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from services.julius_baer_api_client import JuliusBaerApiClient
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app = Flask(__name__)
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app = Flask(__name__)
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@ -16,13 +20,19 @@ if __name__ == '__main__':
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# res = jb_client.start_game(game_start_request)
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# res = jb_client.start_game(game_start_request)
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#
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#
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.make_decision(game_decision_request)
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# decision_response = jb_client.send_decision(game_decision_request)
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#
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#
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# while decision_response.status == "active":
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# while decision_response.status == "active":
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.make_decision(game_decision_request)
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# decision_response = jb_client.send_decision(game_decision_request)
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#
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#
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# if decision_response.status == "gameover":
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# if decision_response.status == "gameover":
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# logging.info("Game over")
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# logging.info("Game over")
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app.run()
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app.run()
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# res.session_id
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# UUID('fde19363-a3d5-432e-8b87-54a6dd54f0dd')
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# second test UUID('e3d58302-400a-4bc6-9772-ae50de43c9f4')
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# UUID('f8b2a0a6-d4e0-45e6-900f-8ecb3c28f993')
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# UUID('f8b2a0a6-d4e0-45e6-900f-8ecb3c28f993')
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@ -46,7 +46,7 @@ class JuliusBaerApiClient:
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logging.error(f"[!] Failed to start game session: {e}")
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logging.error(f"[!] Failed to start game session: {e}")
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raise
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raise
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def make_decision(self, game_decision_request: GameDecisionRequestDTO) -> GameDecisionResponseDTO:
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def send_decision(self, game_decision_request: GameDecisionRequestDTO) -> GameDecisionResponseDTO:
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"""
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"""
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Make a game decision (Accept or Reject).
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Make a game decision (Accept or Reject).
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"""
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"""
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@ -28,7 +28,7 @@ class Player:
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client_id=start_response.client_id,
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client_id=start_response.client_id,
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)
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)
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decision_response = self.client.make_decision(payload)
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decision_response = self.client.send_decision(payload)
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logging.info(decision_response)
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logging.info(decision_response)
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status = decision_response.status
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status = decision_response.status
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decision = self.make_decision(decision_response.client_data)
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decision = self.make_decision(decision_response.client_data)
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