add technical debt
This commit is contained in:
@ -15,9 +15,43 @@ GAME_FILES_DIR = config.GAME_FILES_DIR
|
||||
FOLDER_ROUND_PADDING = 6
|
||||
|
||||
|
||||
def store_decoded_files(client_data: Dict[str, Any] | None, directory: str):
|
||||
def _get_previous_round_folder(current_round: int, session_id: str) -> str | None:
|
||||
"""
|
||||
Decodes and saves base64 encoded files from client_data into the specified round directory.
|
||||
Finds the directory path for the previous round by searching within the session directory
|
||||
for a folder starting with the previous round's padded number.
|
||||
"""
|
||||
# TODO fix this technical debt, I'm so sorry for this, just rushing
|
||||
|
||||
previous_round_num = current_round - 1
|
||||
if previous_round_num < 0:
|
||||
logging.warning(f"[+] Cannot get previous folder for round 0 (current_round was {current_round}).")
|
||||
return None
|
||||
|
||||
session_dir = os.path.join(GAME_FILES_DIR, str(session_id))
|
||||
|
||||
# Calculate the prefix to search for (e.g., "000008_decision_")
|
||||
prev_padded = str(previous_round_num).zfill(FOLDER_ROUND_PADDING)
|
||||
# Match the start of the folder name format we established
|
||||
prefix_to_find = f"{prev_padded}_decision_"
|
||||
|
||||
found_folder = None
|
||||
|
||||
# List contents of the session directory
|
||||
for item_name in os.listdir(session_dir):
|
||||
item_path = os.path.join(session_dir, item_name)
|
||||
# Check if it's a directory and starts with the correct prefix
|
||||
if os.path.isdir(item_path) and item_name.startswith(prefix_to_find):
|
||||
found_folder = item_path
|
||||
# We assume only one match is possible, we can break here
|
||||
logging.info(f"Found previous round folder: {found_folder}")
|
||||
break
|
||||
|
||||
return found_folder
|
||||
|
||||
|
||||
def store_decoded_files(response: Dict[str, Any] | None, directory: str):
|
||||
"""
|
||||
Decodes and saves base64 encoded files from response into the specified round directory.
|
||||
"""
|
||||
file_map = {
|
||||
"passport": ".png",
|
||||
@ -28,6 +62,9 @@ def store_decoded_files(client_data: Dict[str, Any] | None, directory: str):
|
||||
|
||||
logging.info(f"[+] Storing failed game round data with decoded files in: {directory}")
|
||||
|
||||
json_response = json.loads(response)
|
||||
client_data = json_response["client_data"]
|
||||
|
||||
for key, extension in file_map.items():
|
||||
if key in client_data:
|
||||
base64_string = client_data[key]
|
||||
@ -56,22 +93,30 @@ def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDe
|
||||
logging.info(f"[+] Storing game round data in {GAME_FILES_DIR}")
|
||||
|
||||
try:
|
||||
padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING)
|
||||
round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status}"
|
||||
|
||||
# Construct the directory path: base_dir / session_id / decision_XXXXXX
|
||||
round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name)
|
||||
os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
|
||||
|
||||
json_file_path = os.path.join(round_dir, f"{padded_round}_response.json")
|
||||
|
||||
with open(json_file_path, "w") as json_file:
|
||||
json.dump(response.model_dump_json(), json_file)
|
||||
|
||||
# The response client_data is not present on gameover, in this case we decode the files for further investigation
|
||||
if status in ["gameover", "complete"]:
|
||||
logging.info(f"[+] Game status is '{status}'. Attempting to save decoded files.")
|
||||
store_decoded_files(response.client_data, round_dir)
|
||||
previous_round_folder = _get_previous_round_folder(round_number, session_id)
|
||||
if previous_round_folder:
|
||||
previous_round_num = round_number - 1
|
||||
prev_padded = str(previous_round_num).zfill(FOLDER_ROUND_PADDING)
|
||||
previous_json_filename = f"{prev_padded}_response.json" # Use previous round number in filename
|
||||
previous_json_path = os.path.join(previous_round_folder, previous_json_filename)
|
||||
with open(previous_json_path, 'r') as f:
|
||||
prev_response_data = json.load(f)
|
||||
store_decoded_files(prev_response_data, previous_round_folder)
|
||||
else:
|
||||
padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING)
|
||||
round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status}"
|
||||
|
||||
# Construct the directory path: base_dir / session_id / decision_XXXXXX
|
||||
round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name)
|
||||
os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
|
||||
|
||||
json_file_path = os.path.join(round_dir, f"{padded_round}_response.json")
|
||||
|
||||
with open(json_file_path, "w") as json_file:
|
||||
json.dump(response.model_dump_json(), json_file)
|
||||
|
||||
logging.info(f"[+] Successfully saved API response JSON to: {json_file_path}")
|
||||
except Exception as e:
|
||||
|
Reference in New Issue
Block a user