import requests import uuid from typing import Dict, Any, Optional from dto.requests import GameStartRequest, GameDecisionRequest class GameApiClient: """ Client for interacting with the Game API service. Provides methods to start a game and make game decisions. """ def __init__(self): """ Initialize the Game API client. Args: base_url: Base URL for the API service. Defaults to "http://localhost:5000". """ # TODO: import base_url from config self.base_url = base_url.rstrip('/') self.session_id = None self.client_id = None def start_game(self, game_start_request: GameStartRequest) -> Dict[str, Any]: """ Start a new game session. Args: player_name: Name of the player. Returns: Dict containing the game start response with session_id, player_id, etc. """ url = f"{self.base_url}/game/start" payload = {"player_name": game_start_request.player_name} response = requests.post(url, json=payload) response.raise_for_status() # Raise exception for HTTP errors data = response.json() # Store session_id and client_id for convenience in future calls self.session_id = data.get("session_id") self.client_id = data.get("client_id") return data def make_decision(self, game_decision_request: GameDecisionRequest) -> Dict[str, Any]: """ Make a game decision (Accept or Reject). Args: decision: Either "Accept" or "Reject". session_id: Unique session ID for the game. If None, uses the stored session_id. client_id: Unique client ID for the game. If None, uses the stored client_id. Returns: Dict containing the game decision response with status, score, etc. Raises: ValueError: If decision is not "Accept" or "Reject". ValueError: If session_id and client_id are not provided or stored from a previous start_game call. """ if game_decision_request.decision not in ["Accept", "Reject"]: raise ValueError('Decision must be either "Accept" or "Reject"') # Use stored values if not provided session_id = game_decision_request.session_id or self.session_id client_id = game_decision_request.client_id or self.client_id if not session_id or not client_id: raise ValueError("Session ID and Client ID are required. Either provide them explicitly or call start_game first.") url = f"{self.base_url}/game/decision" payload = { "decision": game_decision_request.decision, "session_id": session_id, "client_id": client_id } response = requests.post(url, json=payload) response.raise_for_status() # Raise exception for HTTP errors return response.json()