import base64 import os import logging import config import json from typing import Dict, Any import csv from pathlib import Path from dto.responses import GameStartResponseDTO, GameDecisionResponseDTO GAME_FILES_DIR = config.GAME_FILES_DIR # Define padding for round numbers (e.g., 6 digits for up to 999,999 rounds) FOLDER_ROUND_PADDING = 6 def store_decoded_files(client_data: Dict[str, Any] | None, directory: str): """ Decodes and saves base64 encoded files from client_data into the specified round directory. """ file_map = { "passport": ".png", "profile": ".docx", "description": ".txt", "account": ".pdf" } logging.info(f"[+] Storing failed game round data with decoded files in: {directory}") for key, extension in file_map.items(): if key in client_data: base64_string = client_data[key] if isinstance(base64_string, str): file_path = os.path.join(directory, f"{key}{extension}") try: decoded_bytes = base64.b64decode(base64_string) with open(file_path, "wb") as file: file.write(decoded_bytes) logging.info(f"[+] Successfully stored game decoded file: {file_path}") except base64.binascii.Error as b64e: logging.error(f"[!] Failed to decode base64 for key '{key}' in {directory}: {b64e}") except IOError as ioe: logging.error(f"[!] Failed to write file {file_path}: {ioe}") except Exception as e: logging.error(f"[!] Unexpected error saving file '{key}{extension}' in {directory}: {e}") def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int, session_id: str, status: str): """ Logs structured response data and saves associated client files. """ logging.info(f"[+] Storing game round data in {GAME_FILES_DIR}") try: padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING) round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status}" # Construct the directory path: base_dir / session_id / decision_XXXXXX round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name) os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist json_file_path = os.path.join(round_dir, f"{padded_round}_response.json") with open(json_file_path, "w") as json_file: json.dump(response.model_dump_json(), json_file) if status in ["gameover", "complete"]: logging.info(f"[+] Game status is '{status}'. Attempting to save decoded files.") store_decoded_files(response.client_data, round_dir) logging.info(f"[+] Successfully saved API response JSON to: {json_file_path}") except Exception as e: logging.error(f"[!] Failed to save API response JSON: {e}") def store_decision(client_id: str, decision: str): path = Path('./resources/decision_log2.csv') # TODO clean me!! path.parent.mkdir(parents=True, exist_ok=True) # create dirs if needed exists = path.exists() with open(path, 'a', newline='') as f: writer = csv.writer(f) if not exists: writer.writerow(['client_id', 'decision']) # header writer.writerow([client_id, decision])