Files
julius_baer_onboarding/services/player.py
2025-04-12 13:40:51 +02:00

76 lines
2.1 KiB
Python

import logging
import threading
import time
from typing import Literal, Dict, Any
import config
from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
from services.julius_baer_api_client import JuliusBaerApiClient
from utils.storage.game_files_manager import store_game_round_data
class Player:
def __init__(self):
self.client = JuliusBaerApiClient()
self._thread = None
def start(self):
self.play()
def play_on_separate_thread(self):
if self._thread and self._thread.is_alive():
logging.warning('Game loop already running.')
return self._thread
self._thread = threading.Thread(target=self.play, daemon=True)
self._thread.start()
return self._thread
def play(self):
print('playing')
payload = GameStartRequestDTO(player_name=config.API_TEAM)
start_response = self.client.start_game(payload)
logging.info(start_response)
status = ''
decision = self.make_decision(start_response.client_data)
decision_counter = 0
store_game_round_data(start_response, decision_counter, str(start_response.session_id))
while status not in ['gameover', 'complete']:
payload = GameDecisionRequestDTO(
decision=decision,
session_id=start_response.session_id,
client_id=start_response.client_id,
)
decision_response = self.client.send_decision(payload)
print(decision_response.status, decision_response.score)
status = decision_response.status
decision = self.make_decision(decision_response.client_data)
store_game_round_data(decision_response, decision_counter, str(start_response.session_id))
decision_counter += 1
time.sleep(1.5)
def make_decision(self, client_data: Dict[str, Any]) -> Literal["Accept", "Reject"]:
# Do your magic!
return 'Accept'
# import random
# return random.choice(["Accept", "Reject"])
if __name__ == '__main__':
player = Player()
player.start()