Refactor make_decision and add usage example in app.py
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16
app.py
16
app.py
@ -1,6 +1,5 @@
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from flask import Flask
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from dto.requests import GameStartRequestDTO
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from services.julius_baer_api_client import JuliusBaerApiClient
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app = Flask(__name__)
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@ -13,8 +12,17 @@ def hello_world(): # put application's code here
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if __name__ == '__main__':
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jb_client = JuliusBaerApiClient()
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game_start_request = GameStartRequestDTO(player_name="Welch")
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res = jb_client.start_game(game_start_request)
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print(res)
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# game_start_request = GameStartRequestDTO(player_name=config.API_TEAM)
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# res = jb_client.start_game(game_start_request)
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#
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.make_decision(game_decision_request)
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#
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# while decision_response.status == "active":
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.make_decision(game_decision_request)
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#
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# if decision_response.status == "gameover":
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# logging.info("Game over")
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app.run()
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@ -14,8 +14,6 @@ class JuliusBaerApiClient:
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"""
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def __init__(self):
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self.client_id = None
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self.session_id = None
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self.api_uri = config.API_URI
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self.api_key = config.API_KEY
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self.api_team = config.API_TEAM
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@ -33,24 +31,18 @@ class JuliusBaerApiClient:
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Start a new game session.
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"""
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logging.info("[+] Starting new game session")
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start_url = f"{self.api_uri}/game/start"
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start_uri = f"{self.api_uri}/game/start"
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payload = game_start_request.model_dump() # Convert GameStartRequestDTO to dict for JSON
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try:
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response = requests.post(start_url, json=payload, headers=self.headers)
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response = requests.post(start_uri, json=payload, headers=self.headers)
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response.raise_for_status() # Raise exception for HTTP errors
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response_data = response.json()
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validated_response = GameStartResponseDTO.model_validate(response_data)
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response_json = response.json()
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validated_response = GameStartResponseDTO.model_validate(response_json)
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logging.info(f"Game started successfully. Session: {validated_response.session_id}, Client: {validated_response.client_id}")
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# Store session_id and client_id for future calls
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self.session_id = validated_response.session_id
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self.client_id = validated_response.client_id
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return validated_response
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except Exception as e:
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logging.error(f"[!] Failed to start game session: {e}")
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raise
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@ -58,38 +50,21 @@ class JuliusBaerApiClient:
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def make_decision(self, game_decision_request: GameDecisionRequestDTO) -> GameDecisionResponseDTO:
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"""
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Make a game decision (Accept or Reject).
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Args:
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decision: Either "Accept" or "Reject".
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session_id: Unique session ID for the game. If None, uses the stored session_id.
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client_id: Unique client ID for the game. If None, uses the stored client_id.
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Returns:
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Dict containing the game decision response with status, score, etc.
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Raises:
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ValueError: If decision is not "Accept" or "Reject".
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ValueError: If session_id and client_id are not provided or stored from a previous start_game call.
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"""
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if game_decision_request.decision not in ["Accept", "Reject"]:
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raise ValueError('Decision must be either "Accept" or "Reject"')
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logging.info("[+] Making decision")
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decision_uri = f"{self.api_uri}/game/decision"
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# Use stored values if not provided
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session_id = game_decision_request.session_id or self.session_id
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client_id = game_decision_request.client_id or self.client_id
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payload = game_decision_request.model_dump_json()
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if not session_id or not client_id:
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raise ValueError(
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"Session ID and Client ID are required. Either provide them explicitly or call start_game first.")
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try:
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response = requests.post(decision_uri, headers=self.headers, data=payload)
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response.raise_for_status()
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url = f"{self.base_url}/game/decision"
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payload = {
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"decision": game_decision_request.decision,
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"session_id": session_id,
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"client_id": client_id
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}
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response_json = response.json()
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validated_response = GameDecisionResponseDTO.model_validate(response_json)
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logging.info("Game decision made successfully")
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response = requests.post(url, json=payload)
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response.raise_for_status() # Raise exception for HTTP errors
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return response.json()
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return validated_response
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except Exception as e:
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logging.error(f"[!] Failed to start game session: {e}")
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raise
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