Player async function and integration with app.py

This commit is contained in:
luca
2025-04-12 12:59:36 +02:00
parent 321217db60
commit 92c86a48b6
2 changed files with 20 additions and 17 deletions

18
app.py
View File

@ -4,7 +4,7 @@ from flask import Flask
import config
from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
from services.julius_baer_api_client import JuliusBaerApiClient
from services.player import Player
app = Flask(__name__)
@ -15,19 +15,9 @@ def hello_world(): # put application's code here
if __name__ == '__main__':
jb_client = JuliusBaerApiClient()
# game_start_request = GameStartRequestDTO(player_name=config.API_TEAM)
# res = jb_client.start_game(game_start_request)
#
# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
# decision_response = jb_client.send_decision(game_decision_request)
#
# while decision_response.status == "active":
# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
# decision_response = jb_client.send_decision(game_decision_request)
#
# if decision_response.status == "gameover":
# logging.info("Game over")
player = Player()
player.play_on_separate_thread()
app.run()

View File

@ -1,4 +1,6 @@
import logging
import threading
import time
from typing import Literal, Dict, Any
import config
from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
@ -9,18 +11,29 @@ class Player:
def __init__(self):
self.client = JuliusBaerApiClient()
self._thread = None
def start(self):
self.play()
def play_on_separate_thread(self):
if self._thread and self._thread.is_alive():
logging.warning('Game loop already running.')
return self._thread
self._thread = threading.Thread(target=self.play, daemon=True)
self._thread.start()
return self._thread
def play(self):
print('playing')
payload = GameStartRequestDTO(player_name=config.API_TEAM)
start_response = self.client.start_game(payload)
logging.info(start_response)
status = ''
decision = self.make_decision(start_response.client_data)
while status != 'gameover':
while status not in ['gameover', 'complete']:
payload = GameDecisionRequestDTO(
decision=decision,
@ -29,10 +42,10 @@ class Player:
)
decision_response = self.client.send_decision(payload)
logging.info(decision_response)
print(decision_response.status, decision_response.score)
status = decision_response.status
decision = self.make_decision(decision_response.client_data)
time.sleep(1.5)
def make_decision(self, client_data: Dict[str, Any]) -> Literal["Accept", "Reject"]:
# Do your magic!