add method to store decoded files
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@ -1,7 +1,9 @@
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import base64
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import os
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import logging
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import config
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import json
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from typing import Dict, Any
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from dto.responses import GameStartResponseDTO, GameDecisionResponseDTO
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@ -10,7 +12,42 @@ GAME_FILES_DIR = config.GAME_FILES_DIR
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# Define padding for round numbers (e.g., 6 digits for up to 999,999 rounds)
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FOLDER_ROUND_PADDING = 6
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def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int, session_id: str, status: str):
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def store_decoded_files(client_data: Dict[str, Any] | None, directory: str):
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"""
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Decodes and saves base64 encoded files from client_data into the specified round directory.
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"""
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file_map = {
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"passport": ".png",
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"profile": ".docx",
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"description": ".txt",
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"account": ".pdf"
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}
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logging.info(f"[+] Storing failed game round data with decoded files in: {directory}")
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for key, extension in file_map.items():
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if key in client_data:
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base64_string = client_data[key]
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if isinstance(base64_string, str):
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file_path = os.path.join(directory, f"{key}{extension}")
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try:
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decoded_bytes = base64.b64decode(base64_string)
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with open(file_path, "wb") as file:
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file.write(decoded_bytes)
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logging.info(f"[+] Successfully stored game decoded file: {file_path}")
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except base64.binascii.Error as b64e:
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logging.error(f"[!] Failed to decode base64 for key '{key}' in {directory}: {b64e}")
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except IOError as ioe:
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logging.error(f"[!] Failed to write file {file_path}: {ioe}")
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except Exception as e:
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logging.error(f"[!] Unexpected error saving file '{key}{extension}' in {directory}: {e}")
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def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int,
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session_id: str, status: str):
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"""
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Logs structured response data and saves associated client files.
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"""
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@ -18,18 +55,22 @@ def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDe
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try:
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padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING)
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round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status.lower()}"
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round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status}"
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# Construct the directory path: base_dir / session_id / decision_XXXXXX
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round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name)
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os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
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os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
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json_file_path = os.path.join(round_dir, f"{padded_round}_response.json")
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with open(json_file_path, "w") as json_file:
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json.dump(response.model_dump_json(), json_file)
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if status in ["gameover", "complete"]:
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logging.info(f"[+] Game status is '{status}'. Attempting to save decoded files.")
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store_decoded_files(response.client_data, round_dir)
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logging.info(f"[+] Successfully saved API response JSON to: {json_file_path}")
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except Exception as e:
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logging.error(f"[!] Failed to save API response JSON: {e}")
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