add method to store decoded files

This commit is contained in:
NoeBerdoz
2025-04-12 14:34:32 +02:00
parent 47675979d1
commit ed63682a0e

View File

@ -1,7 +1,9 @@
import base64
import os
import logging
import config
import json
from typing import Dict, Any
from dto.responses import GameStartResponseDTO, GameDecisionResponseDTO
@ -10,7 +12,42 @@ GAME_FILES_DIR = config.GAME_FILES_DIR
# Define padding for round numbers (e.g., 6 digits for up to 999,999 rounds)
FOLDER_ROUND_PADDING = 6
def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int, session_id: str, status: str):
def store_decoded_files(client_data: Dict[str, Any] | None, directory: str):
"""
Decodes and saves base64 encoded files from client_data into the specified round directory.
"""
file_map = {
"passport": ".png",
"profile": ".docx",
"description": ".txt",
"account": ".pdf"
}
logging.info(f"[+] Storing failed game round data with decoded files in: {directory}")
for key, extension in file_map.items():
if key in client_data:
base64_string = client_data[key]
if isinstance(base64_string, str):
file_path = os.path.join(directory, f"{key}{extension}")
try:
decoded_bytes = base64.b64decode(base64_string)
with open(file_path, "wb") as file:
file.write(decoded_bytes)
logging.info(f"[+] Successfully stored game decoded file: {file_path}")
except base64.binascii.Error as b64e:
logging.error(f"[!] Failed to decode base64 for key '{key}' in {directory}: {b64e}")
except IOError as ioe:
logging.error(f"[!] Failed to write file {file_path}: {ioe}")
except Exception as e:
logging.error(f"[!] Unexpected error saving file '{key}{extension}' in {directory}: {e}")
def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDecisionResponseDTO, round_number: int,
session_id: str, status: str):
"""
Logs structured response data and saves associated client files.
"""
@ -18,18 +55,22 @@ def store_game_round_data(decision: str, response: GameStartResponseDTO | GameDe
try:
padded_round = str(round_number).zfill(FOLDER_ROUND_PADDING)
round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status.lower()}"
round_folder_name = f"{padded_round}_decision_{decision.lower()}_{status}"
# Construct the directory path: base_dir / session_id / decision_XXXXXX
round_dir = os.path.join(GAME_FILES_DIR, str(session_id), round_folder_name)
os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
os.makedirs(round_dir, exist_ok=True) # Create the directory structure if it doesn't exist
json_file_path = os.path.join(round_dir, f"{padded_round}_response.json")
with open(json_file_path, "w") as json_file:
json.dump(response.model_dump_json(), json_file)
if status in ["gameover", "complete"]:
logging.info(f"[+] Game status is '{status}'. Attempting to save decoded files.")
store_decoded_files(response.client_data, round_dir)
logging.info(f"[+] Successfully saved API response JSON to: {json_file_path}")
except Exception as e:
logging.error(f"[!] Failed to save API response JSON: {e}")