Merge branch 'main' of github.com:NoeBerdoz/julius_baer_onboarding
This commit is contained in:
18
app.py
18
app.py
@ -4,7 +4,7 @@ from flask import Flask
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import config
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from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
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from services.julius_baer_api_client import JuliusBaerApiClient
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from services.player import Player
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app = Flask(__name__)
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@ -15,19 +15,9 @@ def hello_world(): # put application's code here
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if __name__ == '__main__':
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jb_client = JuliusBaerApiClient()
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# game_start_request = GameStartRequestDTO(player_name=config.API_TEAM)
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# res = jb_client.start_game(game_start_request)
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#
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.send_decision(game_decision_request)
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#
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# while decision_response.status == "active":
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# game_decision_request = GameDecisionRequestDTO(decision="Accept", client_id=res.client_id, session_id=res.session_id)
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# decision_response = jb_client.send_decision(game_decision_request)
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#
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# if decision_response.status == "gameover":
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# logging.info("Game over")
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player = Player()
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player.play_on_separate_thread()
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app.run()
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@ -1,4 +1,6 @@
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import logging
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import threading
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import time
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from typing import Literal, Dict, Any
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import config
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from dto.requests import GameStartRequestDTO, GameDecisionRequestDTO
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@ -9,18 +11,29 @@ class Player:
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def __init__(self):
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self.client = JuliusBaerApiClient()
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self._thread = None
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def start(self):
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self.play()
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def play_on_separate_thread(self):
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if self._thread and self._thread.is_alive():
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logging.warning('Game loop already running.')
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return self._thread
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self._thread = threading.Thread(target=self.play, daemon=True)
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self._thread.start()
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return self._thread
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def play(self):
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print('playing')
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payload = GameStartRequestDTO(player_name=config.API_TEAM)
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start_response = self.client.start_game(payload)
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logging.info(start_response)
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status = ''
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decision = self.make_decision(start_response.client_data)
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while status != 'gameover':
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while status not in ['gameover', 'complete']:
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payload = GameDecisionRequestDTO(
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decision=decision,
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@ -29,10 +42,10 @@ class Player:
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)
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decision_response = self.client.send_decision(payload)
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logging.info(decision_response)
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print(decision_response.status, decision_response.score)
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status = decision_response.status
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decision = self.make_decision(decision_response.client_data)
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time.sleep(1.5)
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def make_decision(self, client_data: Dict[str, Any]) -> Literal["Accept", "Reject"]:
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# Do your magic!
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